Fixed a bug that resulted in the AI overestimating the value of demand tribute.
During city attacks, concentrate unit attacks on more threatening units rather than spreading out.
Improved city planning with regard to adjacency bonuses.
Fighters will prefer to attack other air units.
Bombers will attack Districts, Improvements, and then Units in that preference.
Improved AI ability to move great works around to get theming.
When you liberate a city-state your military units are only kicked back from the first ring of hexes around the city you aren't ejected from their territory entirely.
A case where the Persian player didn't see "(cede)" or "(return)" besides cities on the peace deal screen has been fixed.
Liberating cities can now occur even if you got the city in a deal (peace deals are the most common case of this).
“Are you sure you want to denounce?” confirmation added.
Added tooltips explaining why you can or cannot declare each kind of war or undertake another diplomatic action.
A Toggle Strategic View keybinding has been added.
Tech and Civic Boosts now additionally appear in the notification panel above the turn advancer.
Added a turn blocker notification when city ranged attack is available.
Additional improvements to the Trade Route chooser.